Reusable Conversation Panel (edited)
I have finished a prototype of reusable conversation
Features:
- default context, if not provided any
- customisable toolbar
- script history - recall previous scripts either from toolbar or by keyboard
- language selection
And this is how you will be able to use it in your applications.
STContext *context; /* Assume this exists and is set up */
STConversationPanel *panel;
panel = [[STConversationPanel alloc] init];
[panel setContext:context];
[panel makeKeyAndOrderFront:nil];
STContext *context; /* Assume this exists and is set up */
STConversationWindow *window;
window = [[STConversationWindow alloc] init];
[window setContext:context];
[window makeKeyAndOrderFront:nil];
If you do not set the
What do you think?
3 Comments:
Are the icons you use GPL?
Most of the icons are from Cyberduck, which is GPLed application, so I suppose that their use is compatible with GPL. The 'play' icon is from an Apple application to maintain visual consistency and at this moment serves as a 'placeholder' for a future freely-distribuable icon, in the case that the current icon is not.
If I will have to replace them all, I will.
Why are you asking, anyway?
все для раскрутки и список для allsubmitter
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